

Why VR/360° video are a completely different medium than film/video
A lot of people seem to think of 360° video / video-based VR storytelling is just an extension of traditional film/video storytelling. I see a lot of bad 360° experiences that really take place mostly in one direction, or things that should be shot with traditional video but are 360° for the sake of novelty and it's honestly giving 360° a bad rep. Not to mention, I hear a lot of directors who have worked in traditional film/video whining about the lack of control you have in